Tom Johnson Concept Art & Design
A sample of Concept art, Matte painting and other design work. You can click on any image to see it larger.
Followers
Friday, January 31, 2014
Wednesday, January 15, 2014
Tuesday, January 14, 2014
Monday, November 25, 2013
Tuesday, November 5, 2013
Sunday, June 9, 2013
Wednesday, May 15, 2013
Tuesday, February 26, 2013
Wednesday, February 20, 2013
Little Big Planet Karting United Front/Sony Games
This was for the games race track the art theme was space funk. The AD Greg Juby had some great themes.
Sunday, February 10, 2013
Saturday, February 2, 2013
Friday, April 27, 2012
Wednesday, February 8, 2012
Pt1 - Shrunken head in progress.
Friday, January 13, 2012
Sunday, October 2, 2011
Sunday, August 14, 2011
terrain concept
Sunday, February 13, 2011
Monday, September 13, 2010
Thursday, July 29, 2010
Open World Layouts and Design
The images below are from prepro planning for Skate 3. The
First three are high level world maps that I presented to producers and game designers. Everyone has different pictures in their heads for what their game world could be like and sometimes is great just putting down different layouts. I also took into account having parts of the map set aside for DLC or downloadable content. This part is similar to urban planning, to make a city feel real the geography needs to tell a story, e.g if it is a ocean town vs a mining town.
The image below goes now into the maps above and is a layout of a individual district within the game world. With these gameplay flow through the district is key as well as spreading out contests or challenges. I brainstorm a lot with google earth and collage pics together this sketch is the outcome of that. And usually think of natural terrain that the city grew around first. In this case the river and mountains were there first then the city grew around the university and freeways.
The next two images go farther into the map, showing large lots or areas within a district these are now able to show actual gameplay and detailed game design. I usually bring these to area kickoff meetings. It is great to come to a meeting with ideas going, it can get people pumped up and I keep these loose so that they are not looked at as a final but as part of the brainstorming.
Wednesday, May 19, 2010
EA Skate 3 Concept Art for Urban Spillway and Central Plaza
Above are two concepts for an urban spillway. The idea
was to create most skateboarding gameplay possible. Many real cities use drainage areas as parkways
for pedestrians. It makes the virtual downtown in
Skate 3 unique, and gives it a modern feel. Below is a screenshot of the final urban spillway in downtown Port Carverton.
Branching off of the spillway are different lots of the downtown.Below are some rough planning sketches for the central plaza. I had about 10 days max to design each lot, it was a lot of quick sketches and on the fly meetings with producers & designers. Many of the lots in Skate 3 had specific modeling schedules, a modeler may have seven days or less to model gameplay for each lot. If the design was too elaborate it could get cut and if not elaborate enough would be a boring location so was a tight target to hit each time. Often I was working on two locations at a time. So paying attention to the clock and working close with game designers as well as constant communication made the design of Skate 3 a success.
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