Friday, January 31, 2014

Wednesday, January 15, 2014

Tuesday, January 14, 2014

Monday, November 25, 2013

Wednesday, May 15, 2013

Tuesday, February 26, 2013

Wednesday, February 20, 2013

Little Big Planet Karting United Front/Sony Games

Character concepts for Donald Doubtworthy he is a shady businessman.

Little Big Planet Karting United Front/Sony Games

Little Big Planet Karting United Front/Sony Games

Inside the disco jockey's booth.

Little Big Planet Karting United Front/Sony Games

This was for the games race track the art theme was space funk. The AD Greg Juby had some great themes.

Sunday, February 10, 2013

I just returned from 6 months working in India for the game company Dhruva. It was a great experience and got to work with a lot of great artists there.

facebook game concept


Friday, April 27, 2012

 Just finished this image for ImagineFX magazine. It is part of a workshop about using Sketchup with Photoshop to create environments.  They asked me to make a fantasy image, was great practice trying
something in this genre.

Wednesday, February 8, 2012

Pt1 - Shrunken head in progress.

Below is the final clay sculpture prior to making the mold.

Below,  the clay is roughed in without detail.
concepts made in photoshop from photos of rough model.

Friday, January 13, 2012

Sunday, October 2, 2011

Sunday, August 14, 2011

terrain concept

This is some concept art of terrain for a new game coming out this fall, perspective is a bit off but gets the idea across.

Sunday, February 13, 2011

Monday, September 13, 2010

Thursday, July 29, 2010

Open World Layouts and Design

The images below are from prepro planning for Skate 3. The
First three are high level world maps that I presented to producers and game designers. Everyone has different pictures in their heads for what their game world could be like and sometimes is great just putting down different layouts.  I also took into account having parts of the map set aside for DLC or downloadable content.  This part is similar to urban planning, to make a city feel real the geography needs to tell a story, e.g if it is a ocean town vs a mining town. 

The image below goes now into the maps above and is a layout of a individual district within the game world. With these gameplay flow through the district is key as well as spreading out contests or challenges. I brainstorm a lot with google earth and collage pics together this sketch is the outcome of that. And usually think of natural terrain that the city grew around first. In this case the river and mountains were there first then the city grew around the university and freeways.
The next two images go farther into the map, showing large lots or areas within a district these are now able to show actual gameplay and detailed game design. I usually bring these to area kickoff meetings. It is great to come to a meeting with ideas going, it can get people pumped up and I keep these loose so that they are not looked at as a final but as part of the brainstorming. 

Wednesday, May 19, 2010

EA Skate 3 Concept Art for Urban Spillway and Central Plaza

Above are two concepts for an urban spillway. The idea
was to create most skateboarding gameplay possible. Many real cities use drainage areas as parkways
for pedestrians. It makes the virtual downtown in 
Skate 3 unique, and gives it a modern feel. Below is a screenshot of the final urban spillway in downtown Port Carverton.

Branching off of the spillway are different lots of the downtown.Below are some rough planning sketches for the central plaza. I had about 10 days max to design each lot, it was a lot of quick sketches and on the fly meetings with producers & designers. Many of the lots in Skate 3 had specific modeling schedules, a modeler may have seven days or less to model gameplay for each lot. If the design was too elaborate it could get cut and if not elaborate enough would be a boring location so was a tight target to hit each time. Often I was working on two locations at a time. So paying attention to the clock and working close with game designers as well as constant communication made the design of Skate 3 a success.