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Wednesday, November 18, 2009

Saturday, November 7, 2009

360 sky matte painting



These are three 360 degree paintings for two EA games.  The images are only 256 x 2048 pixels.  At first I was painting at double resolution but once we were iterating in game I began iterating one to one.  It was difficult going from film matte painting to working in games, it forced me to aim for a great image working with a low resolution image. A lot of impressionistic "down at the pixel level" painting (the contrail was made with a one pixel brush).
Above shows how I started a painting for a camera move first I took screen
grabs of entire move, you end up with a strange shaped image. Then sketched out perspective.( a tool was written later that would spit out a giant shape stitched together that was a bit quicker).Below is a different shot but shows a more finished image also with a similar camera move.
                           

EA skate concept art


These were two early concepts for EA skate, this was one of five concepts completed in a two week deadline.


world in a basement

                

rough sketch - concept art quality


                          This shows the process of making a realistic
 image starting with markers and chalk on craft paper, and then using that as guide in photoshop to add realistic textures over a 2d image. It was used as early concept art for a game idea that became EA Skate. This entire process took a day and a half.